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Server Custom Rank List & Explanations

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Server Custom Rank List & Explanations  Empty Server Custom Rank List & Explanations

Post  LE_Vaughn Fri Apr 27, 2012 1:33 am

I'll start off by saying that there will be no relevant "player ranks" that are custom designed by the player themselves. Each custom rank is admin chosen and given out as a normal rank to planets which lack ranks, or to logical locations. I will list (in the same order as the Ranks are on the server) each planet and rank that is custom respectively, and provide an explanation for each of them.
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*Earth*

Tech Master(s) [Custom Rank]: The Tech Master(s) job is to provide the populace of the planet with a main-front of technology. These people alone are soulfully responsible for bringing about a "new age" of technology to the planet they are born on or to the galaxy as a whole. They don't necessarily have a "karma" restriction, but they are restricted to being productive in terms of technology.

What do they Gain?: +100 Int / +100,000,000 Resources / +Earlier Access to Technology

What do they Lose?: All stat mods are reduced to 1x / All stats are lowered to 100 or left alone if lower.


Red-Star Overlord [Custom Rank]: This unique rank is specific to those who are evil, dark, or of the Makyojin species/race. They are the strongest of their kind, the toughest of the tough, and at their core they are nothing but monsters bred to kill and destroy. Picture Garlic Junior except far more capable of doing their job as supreme dark ruler of Earth. This rank competes with the Earth Guardian rank directly – though the Red-Star Overlord may keep Earth in his or her best interest just as the Guardian does – simply darker. The unique part of this rank other than its RP value and skills, is that every time the Makyo Star passes by – the Overlord can summon one Demon from the Afterlife to do his or her bidding. The Demon is permanently on the planet they are summoned to, even if they are bound to Hell. They can be un-summoned at any time by the Overlord unless the Overlord is killed, then they can do as they please.

What do they Gain?: +1000 Base / +500 Strength, Endurance, Energy / + Expand, Fly, Ray / + Dead Zone Amulet

What do they Lose?: They must be “Evil”

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*Namek*

Healer(s) [Custom Rank]: The Healer(s) of Namek are similar to Dende in a sense. They focus more on chi/ki and the ability to heal and guide rather than being a physical warrior. They are more peaceful and are prime candidates for Elders or Diplomatic based missions. They act as healers as well and they also are more responsible for re-plantation and garden work. As far as a Karma restriction, they are stuck being "Good" for the most part. (Note: You won't see many of these guys "training" physically. They are geared to meditate often.)

What do they Gain?: +100 Base / +10 Age / +500-1000 Energy / +500-1000 Resistance / +500 Force / +Healing / +Flight / +Send Energy / +Shield

What do they Lose?: All Physical Stat Mods (Str/End/Off/Def) are reduced to 0.8x.


Scholar(s) [Custom Rank]: The Scholar(s) of Namek are basically more technologically inclined Namekians, whom strayed away from physical combat, though are not entirely reliant on technology. Their job as Scholars is to bring about great wisdom and knowledge to the people without breaking their planet into pieces, or without damaging their planet. Their clan from the south are well known for their high intelligence and their advanced methods of farming. (Note: These guys should be meditating on Intelligence or Force/Res a lot.)

What do they Gain?: +50 Intelligence / +300 Energy / +500 Resistance / +500 Force / +25,000,000 Resources / +1x Intelligence Mod

What do they Lose?: -1x to Str/End/Off/Def.

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*Vegeta*

Tuffle King/Queen/Leader [Custom Rank]: The Tuffle "Leader" is just that, a leader for their people. They represent how their people will be raised and taught, what they will stand for, and what goes on with their relations with others. The "Leader" may order people around and generally set a goal for their people - be it cooperation or separation - its entirely up to the "Leader". No one has to listen to you though. You have no Karma restriction.

What do they Gain?: +50 Base / +100 All Stats / +60 Intelligence / +50,000,000 Resources

What do they Lose?: Nothing


Tuffle Head Researcher(s) [Custom Rank]: These are identical to the "Tech Masters" which are scattered around the galaxy. Instead of being "free-lancing" however, these people must follow their "Leader" and focus on whatever it is he or she chooses. They are responsible for their people's well being and technological advancement; but the down-fall is this, they cannot choose to do things on their own while living within the Kingdom of the Tuffle. They have no Karma restrictions but they must obey the "Leader" or simply defect from the Tuffle.

What do they Gain?: +100 Int / +100,000,000 Resources / +Earlier Access to Technology

What do they Lose?: All stat mods are reduced to 1x / All stats are lowered to 100 or left alone if lower.

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*Icer/Changling*

Before I list the customs I must add that for the Changling Lord Rank we use the "Skill Master" rank under the give rank verb. They get enhanced Decline and a stat-boost usually.

Teacher or Lord's General [Custom Rank]: This rank can go one of two ways. If the Changling or Alien in question becomes a Teacher they should remain close to Icer or on the planet to help teach others on it. If the rank is chosen by a Changling Lord to become the General - you can go anywhere you want.

What do they Gain?: +Increased Stats (Slightly) / +Decline / +Fly / +Blast / +Beam

What do they Lose?: Freedom or Nothing


Tech Master(s) [Custom Rank]: The Tech Master(s) job is to provide the populace of the planet with a main-front of technology. These people alone are soulfully responsible for bringing about a "new age" of technology to the planet they are born on or to the galaxy as a whole. They don't necessarily have a "karma" restriction, but they are restricted to being productive in terms of technology.

What do they Gain?: +100 Int / +100,000,000 Resources / +Earlier Access to Technology

What do they Lose?: All stat mods are reduced to 1x / All stats are lowered to 100 or left alone if lower.

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*Arconia*

Tech Master(s) [Custom Rank]: The Tech Master(s) job is to provide the populace of the planet with a main-front of technology. These people alone are soulfully responsible for bringing about a "new age" of technology to the planet they are born on or to the galaxy as a whole. They don't necessarily have a "karma" restriction, but they are restricted to being productive in terms of technology.

What do they Gain?: +100 Int / +100,000,000 Resources / +Earlier Access to Technology

What do they Lose?: All stat mods are reduced to 1x / All stats are lowered to 100 or left alone if lower.

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*Jungle*

Jungle Leader [Custom Rank]: Like most leadership roles, the Jungle Leader is in charge of leading their people and or having their planet and people in their best interest. This doesn't restrict them to a Karma specifically however it does mean they will be spending majority of their time with their people / on their own home planet - trying to push other ranks out, leading the people, doing whatever is in their hearts to do for the planet they are on.

What do they Gain?: Blast / Beam / Focus / Fly / Charge / Limit Breaker / Imitation / Increased Decline

[[ Do note - teacher's for both Desert and Jungle get the same thing's as the Arconian Teachers ]]

What do they Lose?: Nothing

Tech Master(s) [Custom Rank]: The Tech Master(s) job is to provide the populace of the planet with a main-front of technology. These people alone are soulfully responsible for bringing about a "new age" of technology to the planet they are born on or to the galaxy as a whole. They don't necessarily have a "karma" restriction, but they are restricted to being productive in terms of technology.

What do they Gain?: +100 Int / +100,000,000 Resources / +Earlier Access to Technology

What do they Lose?: All stat mods are reduced to 1x / All stats are lowered to 100 or left alone if lower.

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*Desert*

Desert Leader [Custom Rank]: Like most leadership roles, the Desert Leader is in charge of leading their people and or having their planet and people in their best interest. This doesn't restrict them to a Karma specifically however it does mean they will be spending majority of their time with their people / on their own home planet - trying to push other ranks out, leading the people, doing whatever is in their hearts to do for the planet they are on.

What do they Gain?: Blast / Beam / Power Control / Fly / Heal / Expand / Shield / Zanzoken / Increased Decline

[[ Do note - teacher's for both Desert and Jungle get the same thing's as the Arconian Teachers ]]

What do they Lose?: Nothing

Tech Master(s) [Custom Rank]: The Tech Master(s) job is to provide the populace of the planet with a main-front of technology. These people alone are soulfully responsible for bringing about a "new age" of technology to the planet they are born on or to the galaxy as a whole. They don't necessarily have a "karma" restriction, but they are restricted to being productive in terms of technology.

What do they Gain?: +100 Int / +100,000,000 Resources / +Earlier Access to Technology

What do they Lose?: All stat mods are reduced to 1x / All stats are lowered to 100 or left alone if lower.

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*Android*

Mothership Artifical Intelligence [Custom Rank]: The A.I. is unique in a sense that it has absolutely "zero" physical or energy based combative abilities. Its role and soul purpose is to pilot the Android ship (and to destroy the fake ones due to glitches) and to give commands to other Androids whom are created aboard the ship directly. The A.I. has no Karma restriction but he/she/it is forced to remain aboard the ship permanently. No one else may pilot the ship while he/she/it is in existence, or unless the A.I. is hacked by an "expert" in the field of technology. The A.I. may also re-name and re-skin any and all Androids whom decide to be created by the ship itself.

What do they Gain?: +500 Decline / Unable to be Attacked / +100,000,000 Resources or +130 Intel / Control Over Androids made by Ship / +Free Communicator

What do they Lose?: Freedom to go Anywhere / Any Combative Abilities / All Modifiers and or Multipliers are reduced to 0x (Zero) / Able to be Hacked


Mothership Guardian [Custom Rank]: The Mothership Guardian is restricted to the Mothership at all times. Its soul purpose is to defend the ship and act as the "body" for the A.I. It is loyal to the A.I. and Ship - and would do anything in its power to protect them. It may choose to act as an instructor aboard the ship and even help aid in combat training and exercises - but it cannot leave the ship unless it is to defend it. There is no Karma restriction here.

What do they Gain?: +500 Decline / +500 Base / +700 All Stats / +Flight / +Energy Shield / +Free Communicator

What do they Lose?: Freedom to go Anywhere

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*Heaven / Checkpoint*

Afterlife Judge / Guardian [Custom Rank]: Much like "King Yemma (Yema?)" from Dragonball and Dragonball Z - the Afterlife Judge and or Guardian is in charge of deeming who will go where in the spiritual realm. They may choose to send them above, below, or allow them access to the Kaio Planets. They may also recruit anyone "born" in the afterlife to be their personal assistants. They have to be of Good or Neutral Karma - no pure evils here. This doesn't mean that they can't be comedic or humorous. They are however restricted to the Checkpoint and must carry out their job no matter what.

What do they Gain?: +200 Decline / +200 Base / +500 All Stats / +Bind / +Telepathy / +Heal / +Fly / +Keep Body

What do they Lose?: Freedom to go Anywhere


Heaven Gate Keeper [Custom Rank]: Like the Hell Gate Keeper, they are simply in place at the Entrance to Heaven and are meant to keep the peace, and only allow in people who are meant to be within the area. They must be of Good or Neutral Karma and must do their job accordingly. They must also remain at the entrance to Heaven.

What do they Gain?: +200 Decline / +300 Base / +600 All Stats / +Telepathy

What do they Lose?: Freedom to go Anywhere

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*Hell*

Hell Gate Keeper [Custom Rank]: Like the Heaven Gate Keeper, they are simply in place at the Entrance to Hell and are meant to keep the peace, and only allow in people who are meant to be within the area. They must be of Good or Neutral Karma and must do their job accordingly. They must also remain at the entrance to Hell.

What do they Gain?: +200 Decline / +300 Base / +600 All Stats / +Telepathy

What do they Lose?: Freedom to go Anywhere

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*Heroes / Villains of Legend*

Who are they?: They are people who perform an outstanding feat which grants them either a famous or infamous status amongst the current population of the galaxy. A Hero, Heroine, or Villain may pop up on any planet or any plain of existence. It takes a long time to become "Legendary" however and it isn't exactly a "instant reward" process. In fact most people who do become "Legendary" or have a Legacy will not be remembered by most in the mortal realm. The Kaio and Demon would remember - as would many dead souls - but by the time you become a "Legend", most of the universe will have forgotten you.

What do they do?: Something of gargantuan proportions. Be it save the universe from a cataclysmic event, or create such a horrid event that it forces the universe to be in danger. It only takes one thing to become a Legend, but whatever you do it must influence every single living and or dead person on the server in some way.

What do they Gain?: Recognition from the Kaios and or Demons. Your good or bad deeds will gain you significant Karma points; and those can be used to become reincarnated or even gain more in-character benefits based on what you've done to become a Legend. If you're really lucky then your legacy might be passed on; a story might be written about you in particular, maybe a town will be granted your name, or a statue built in your honor. That and your ancestors will most likely benefit from your glory in some small or large way.

What do they Lose?: Nothing! Absolutely nothing!

LE_Vaughn
Admin

Posts : 36
Join date : 2012-04-26
Age : 34

https://lephoenixrising.board-directory.net

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